Saturday 23 September 2017

Game #13 Complete - Lego Star Wars

Lego Star Wars is a crazy idea for a video game. Lego games had a history of being mostly just kid friendly (although there are some gems in there). Star Wars games/movie tie ins in general had a history of being shoddy, slapped together to come out with the films and make a quick buck. Combine the two together and you get... a great game? At least on home consoles.



Not on the GBA however. This port fails to capture the magic that made the home console version a great game.

Friday 22 September 2017

Game #12 Complete - Mario & Luigi: Superstar Saga

The Mario & Luigi is the smaller brother of the much more well known Paper Mario series, both descended from the original Super Mario RPG on the SNES. M&L focuses on the exploits of both Mario brothers together, as they explore new lands and go on adventures.


The story stays away from traditional Mario game tropes. The story opens as Princess Peach has lost her voice after betrayal by an ambassador from the Bean-bean kingdom and Mario and Bowser team up to go and get it back. There are some nice twists and turns in there too. The game has a great sense of humour, with running gags including the Bros' attempts to get their message across through gesturing and no one recognising this green guy who's with Mario.

Friday 1 September 2017

Game #11 Abandoned after >2 hours/1 month - CIMA: The Enemy

I've given up on CIMA: The Enemy without finishing it, even though I don't have a really good excuse. The game is story driven etc. However, after making essentially no progress after a month and a half, I've given up on it so I can continue with the challenge. This was just because the game is really unenjoyable and I've failed to find the motivation to play it. Here's my review based on the first (roughly I think) quarter that I got through:

I'll start with the positive. CIMA: The Enemy has pretty unique gameplay, a mix of action-RPG and RTS elements. It seems like they were trying to make something original, and that's something to be admired. It's just that it was a bad idea, poorly executed. The graphics also seemed solid, with new background tilesets showing up in every dungeon.